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May 16, 2012
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T-Pistol by betasector T-Pistol by betasector
I have finished the textures as well, this is the final version. It is not a shiny piece of art, and certainly not the best I can do, but I am getting a bit tired of the process (documenting, translating).

Modeled in Blender 2.63, process documented.
Textures were done in Photoshop, but they are only simple dirtmaps :) (Switching to new Gimp soon)

Still, I hope you guys like it.

Again, I have to mention that the concept is not mine, I just modeled and textured the thing. Original concept design is from Mihály Nagy (~misi006), and any compliments or comments on the structure of the gun, proportions etc. should go towards him tpp, since I can't change too much, as I don't want to mess his work up.

Tutorial series on the gun:
Part 1:
[link]

Part 2:
[link]

Part 3:
Still writing

BlendSwap will soon get the files as I finsih the third part.

IMPORTANT:
This model is not yet ready for a real time environment. This stencil method won't work with most of the engines. The professional, or official way is to unwrap everything, make a color map, a specular map and if needed, a normal map. I use Blender's internal layer structure to get this effect, and I am not sure if this could be exported and used as it is.
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:iconorcbruto:
orcbruto Featured By Owner May 21, 2012  Hobbyist Artisan Crafter
Quite cool! Can be used as a pickaxe when it runs out of ammo! =D
Reply
:iconbetasector:
betasector Featured By Owner May 22, 2012  Professional Interface Designer
Or used for stealth kills :)
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:iconguyver94:
guyver94 Featured By Owner May 20, 2012
like the bayonet here dude.
Reply
:iconbetasector:
betasector Featured By Owner May 22, 2012  Professional Interface Designer
Thanks, it was the idea of ~misi006.
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:iconguyver94:
guyver94 Featured By Owner May 22, 2012
you're welcome dude.
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:iconbetasector:
betasector Featured By Owner May 29, 2012  Professional Interface Designer
:)
Reply
:iconzandernicolic:
ZanderNicolic Featured By Owner May 17, 2012  Professional Digital Artist
Nice model, anyway. I'll give it a try in UDK, only for the sake of seing it at work (as soon as I have a bit spare time :) ). The I let you all know.
Reply
:iconbetasector:
betasector Featured By Owner May 17, 2012  Professional Interface Designer
Thanks, I'd like to see it in action :D
Reply
:iconmisi006:
misi006 Featured By Owner May 16, 2012
ááh jó lett, tetszik naon
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:iconbetasector:
betasector Featured By Owner May 17, 2012  Professional Interface Designer
Örülök hogy tetszik :) Kicsit sötétebb az eredetinél, de sztem jobban kiemeli a lámpákat :D
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